HTML to PNG converter

Paste HTML and CSS and download a lossless PNG, rendered in real Chromium so web fonts, grid and shadows come out exactly as in your browser. Transparent background and 2x retina in one click. Free, no signup.

Free to try: 5 renders/day. The image height fits your content.

Why PNG for HTML

PNG is lossless, so text, thin borders and flat colours stay crisp, and it is the only common format here with transparency. To get a transparent PNG, tick the box and leave html and body without a background: Chromium paints white otherwise. The API equivalent is omit_background: true. For photos or big gradients, a JPG is usually several times smaller.

Also: HTML to image, HTML to JPG, HTML to PDF, SVG to PNG.

What people use it for

Convert HTML to an image from your code

POST your HTML to /v1/screenshot. Every option from this page is a parameter: width, full_page, format (png, jpeg, webp), omit_background, device_scale_factor, and selector to capture one element only.

curl -X POST https://shotmint.creasework.com/v1/screenshot -H "X-API-Key: YOUR_KEY" -H "Content-Type: application/json" \
  -d '{"html": "<h1 style=\"color:#4f46e5\">Hello</h1>", "width": 800, "full_page": true, "omit_background": true}' -o hello.png

Node.js:

const res = await fetch('https://shotmint.creasework.com/v1/screenshot', {
  method: 'POST',
  headers: { 'X-API-Key': process.env.SHOTMINT_KEY, 'Content-Type': 'application/json' },
  body: JSON.stringify({ html, width: 1080, full_page: true, format: 'png' }),
});
await fs.promises.writeFile('card.png', Buffer.from(await res.arrayBuffer()));

html2canvas vs a real browser: measured

html2canvas redraws the page on a canvas with its own CSS engine, so anything it doesn't implement silently disappears. On 2026-10-21 we put 13 common CSS features in 240×120 boxes and captured each box twice in the same Chromium: once with html2canvas 1.4.1 (the current npm release) and once as a real screenshot, which is what this converter returns.

CSS featurehtml2canvas 1.4.1
box-shadow on a rounded cardWrong: the card is filled grey and the corners are cut square
filter: blur() grayscale()Ignored: sharp, full-colour gradient
Gradient text (background-clip: text)Wrong: a solid gradient rectangle, the text is gone
conic-gradient (pie or colour wheel)Missing: blank
clip-path: polygon()Ignored: a square instead of a triangle
mix-blend-mode: multiplyIgnored: no overlap colour
mask-image fadeIgnored: no fade
outline + outline-offsetMissing: only the border is drawn
text-overflow: ellipsisIgnored: text cut mid-word, no "…"
Plain text, text-shadow, colour emoji, transform: rotate() skew()Correct

So 9 of the 13 were wrong or missing, and that was in a desktop browser. html2canvas also needs a DOM, so it can't run in your backend at all. A real browser renders exactly what your users see, and the API means you don't have to run Chromium yourself.

Image height fits the content

With full_page on, the image is exactly as tall as your HTML: a 244px ticket gives a 244px image, with no white band below. Margins on the outer element are included, so keep a margin if you want space around a card's shadow. If the layout fills the viewport on purpose (height: 100vh with a doctype) or you send an explicit height, that height is kept.

Comparing hosted HTML-to-image APIs? See Shotmint vs HTML/CSS to Image.

Pay as you go: €5 for 2,000 renders, no subscription, and credits never expire. Get 25 free API renders a month

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